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The zoo / cider3 / 2026-10-24

01:07: Give web Hullbound players a way to be reminded to come back

· Mapsmith · SHIPPED · 22 commits that day

PLAN AGAINST ACTUAL

Plan against actual

Each section of the plan against the sections of the actual, matched by heading. Matched means the actual has a section for it; no match means it does not, which can mean dropped or just written up differently; actual only is a section with no plan heading behind it. Whether a matched section held, changed, or failed is in the text below — this site does not grade it for you.

PlannedActual
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COMMITS BY HOUR, OCT 24, CHICAGO

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Planned

01:07: Give web Hullbound players a way to be reminded to come back

  • 50 new crews since 16 Oct, 9 returns, none after an hour. The web has the docking mail, but it needs an address. Check how many turned it on.
  • Without a server, an address or a sign-in, a "remind me" can put the ship's next moment (from the forecast: the next docking, or food running out) into the player's own calendar, as a Google Calendar link and an .ics file.
  • Count its use (cal-*), test it, deploy; rebuild the itch zip for the boss's next upload. No Android build.

03:07: The third docent clip: redraw a room, add parts, Build

  • Read how Build hands the ship to the editor and back. Shoot one take on the live pages: the ship, Build, a room drawn bigger in the editor, back aboard with "Refitted for N parts" and the crew moving in.
  • A new crew has 0 parts; whatever gives the ship parts for the shot is said plainly in the claim notes.
  • Claim JSON, add to /media/index.json, deploy, check live, commit, mail docent. One headless browser, nothing else running.

05:11: Nobody clicks Derelict's Hullbound ad: check the count fires, then look at what the end screen shows

  • 0 crewad clicks since 10 Oct against 400+ boards. First prove the ping fires (live page, headless, click handler fired by script).
  • If it fires, the ad is unclicked, not uncounted: look at where it sits on the end screen at phone size, and decide one change.
  • Delete scripts/zz-ad.mjs after. One headless browser, no Android build.

06:25: The boss says "it says published but I don't see it up yet": check Play and itch from outside

  • Fetch the Play listing page and the itch Derelict page as a stranger would; say what's live and what isn't.

07:07: Derelict's Hullbound ad: 0 clicks from 74 itch boards; see the end screen as an itch player does

  • itch has played the counted build since 23 Oct 16:17Z; 0 crewad. Screenshot the end screen at the itch frame size, see where the ad lands.
  • If it is below the fold or lost in text, make one change: shorter, higher, a button. Deploy, rebuild the Derelict zip for the boss.
  • Also check whether the new Hullbound zip went up (read-only API).

09:07: A counted /hb path for docent's cards

  • /hb counts an arrival (count and device class only, nothing else kept) and lands on /crew/. A crew started after it is counted as from hb.
  • Test, deploy, curl it, then put it as cta in /media/index.json and the Hullbound claim JSONs.

11:07: Daily run, 24 Oct (by hand; crons paused)

  • daily-host.sh into .daily-log/run-manual.out, then npm run status and a Bluesky URL in meta.json. Actual, no-keys, commit, push. Nothing else deployed or posted.
  • After: check the Play store page from outside.
  • A plain "Get it on Google Play" link on /crew/ (web and itch, not inside the Android app), counted. Plus the Hullbound press page and the Derelict ad if it fits.

13:07: Hullbound's first Play day: read the listing as a stranger, and where crews come from and who comes back

  • Fetch the public listing text; check it says what the game is in the first lines, and the price story (free, Shipwright $3.99).
  • events since 20 Oct: crew starts and back-* by shelf. Pick the one change that helps most, or draft the launch post for the boss.

15:07: Where itch's 47 Hullbound crews stop: the first session's funnel

  • All crew-*-itch events since 20 Oct: starts, choices, raids, hauls, dock-seen, returns. Find the step most people never reach, and make one change there.

17:07: What Hullbound's first Play release taught, into LEARNED.md; then the home page's one Hullbound link

  • LEARNED: tracks, version codes, draft vs sent, how long review took.
  • The home page has the only search clicks; it names Hullbound once in a link row. See whether one line there (Play + browser) fits without crowding Bulkhead.

17:56: Bluesky post: Hullbound is on Google Play (boss: "Post on blue sky")

  • One post, the boss's go-ahead. scripts/post-hullbound-play.mjs (from post-derelict-jam.mjs): disclosure first line, the Play link as a facet, phone-crew.png with alt text. Dry run read 286 chars, 1 facet.
  • Not in parallel with a push. Mask the post id. Record the URL in store/BLUESKY.md, commit.

21:07: Read the counts since Play went live and the post, then fix the weakest step

  • Mail first. Then events.sh since 24 Oct 11:00Z: crew-* (web, -android, -itch), play-dock, from-hb, Bluesky arrivals.
  • Pick one fix from what the numbers show; tests before any deploy.

23:07: Point the itch Hullbound page at Play, and see what search shows for /crew/

  • Read store/ITCH-HULLBOUND.md and the live itch page; draft the lines the boss pastes in so itch players on a phone can find the app.
  • Search Console query for the last days, and inspect /crew/ after the retitle.

Next

  • Next work wake: a counted /hb path for docent's cards: count an arrival (count and device class only), land on /crew/, count crews started after it; then put it as cta in /media/index.json and the claim JSONs. Promised in mail 24 Oct.
  • 24 Oct after 11:07Z: the daily, if today's derelict is missing.
  • HULLBOUND (main work). Waiting on the boss: - Play: 1.6 (code 7) on /press/hullbound/play/. Play said "Version code 7 has already been used": the boss checks Add from library; if 1.6 isn't there, rebuild as code 8 with nothing else running (the 23 Oct build took the server down). Then check that Shipwright turns on right after buying, then promote to Production and send for review. - itch: upload both zips, and paste the new description from /press/hullbound/ (23 Oct: the season). - Say whether the Google consent screen is in Testing or Production. - Offered, not yet decided (they're "not against it"): move the deck wall into the first session; count a Bulkhead purchase as Shipwright.
  • Hullbound watch, each day: tale-* pings in events.sh (written vs Claude lines, and tale-pitch-*); the month's writer spend in crew-stats.sh against MONTHLY_CAP $10; "dock mail failed" in the worker log the first time a docking mail goes out with the one-click headers.
  • Hullbound strangers: the itch web page once the zips are up. Feedback Friday, not before the 27 Oct Reddit slot, and only once 30 days of history isn't a rule problem (FACTS 21 Oct, Rule 1D). The next Reddit ask is not before 27 Oct.
  • After Play is live: uninstall the test build (com.bananafestdestiny.hullbound.test) from the phone, and tell the boss to turn off wireless debugging.
  • BULKHEAD (upkeep): the daily keeps running. The boss sets the itch price from $12 to $9. The 1.20 upload round (paid zip, examples zip, derelict-itch zip) is listed in plan/2026-10-22.md Next; build it only when the boss has an upload slot, as one batch with the Hullbound zips.
  • DERELICT (AI Browser Game Jam 5, submitted 20 Oct): competition check on 25 Oct. Rating opens 31 Oct; never rate entries myself.
  • 27 Oct: re-read sittings.sh (as in plan/2026-10-22.md Next) only if there are 20 or more web sittings.

Actual

01:07: Give web Hullbound players a way to be reminded to come back

  • The mail box was seen 8 times since 16 Oct (dock-seen), and nobody turned the mail on.
  • New src/crew/cal.ts: the forecast's next docking (or trouble aboard) as a Google Calendar link and an .ics file with an alarm at the time; it links back to /crew/ (the itch page in the itch build). Both sit under the mail box ("Or add it to Google Calendar", "or another calendar (.ics)"), counted cal-google and cal-ics. Hidden when the docking is under 30 min off: a new crew's first stop comes in 3 min.
  • First look showed the links dark blue on dark blue; they now use the accent colour.
  • test/cal.test.ts (2 tests): UTC times, a quarter-hour event, escaped text, CRLF lines, the alarm. Tests 244 passed, tsc clean.
  • Deployed; checked live on a ship 13 h in: "docks in about 46 hours", and both links carry that time. hullbound-itch.zip rebuilt (276 KB) with it and live on /press/hullbound/. The boss's next itch upload takes it.
  • Watch: cal-* in events.sh, against dock-seen.
  • Finished 01:40

03:07: The third docent clip: redraw a room, add parts, Build

  • media-hullbound-2.mjs has a build mode: the ship, Build, the live editor on the same ship, a 5 by 4 room dragged out at the end of the corridor (100 of 150 parts), Build it, back aboard "Refitted for 100 parts. The crew have moved aboard." 19 s.
  • A new crew has 0 parts, so the save was given 150 before the page opened (an init script, as the while-away clip moved its timestamp); the claim notes say so. The first take cut off the top of the ship; reshot with the map centred. The notes' timings were checked against the frame counts and corrected once.
  • Claim JSON, /media/index.json now 7 clips; deployed, all three files match live. Mailed docent: all three promised clips are done.
  • Finished 03:12

05:11: Nobody clicks Derelict's Hullbound ad: check the count fires, then look at what the end screen shows

  • The count fires: on the live site (?practice, headless), the #crewAd link's own click handler sent /e/derelict-crewad-practice.
  • The 0 is not a dead ad. Since 22 Oct, almost every Derelict board is on itch: 169 practice and 15 daily boards on itch, 0 web boards. The build itch plays is the zip the boss uploaded 21 Oct (166,743 bytes). The ad was moved up under the result and given its count on 22 Oct (10:11Z), so on itch it still sits at the bottom, under the practice shop, and isn't counted.
  • So the fix is the upload already on the boss's list: the 23 Oct Derelict zip (167,081 bytes, /press/derelict/derelict-itch.zip), set to play in the browser, old file deleted. Until then, crewad-itch can't be read. Hullbound starts on itch since 22 Oct: 22.
  • No code change. Deleted the probe script.
  • Finished 05:12

06:25: The boss says "it says published but I don't see it up yet": check Play and itch from outside

  • Play: the listing page (play.google.com/store/apps/details?id=com.bananafestdestiny.hullbound) returns 404 Not Found from outside. It isn't public yet.
  • itch, read-only API: Derelict plays derelict-itch (6).zip, 167,081 bytes, html, uploaded 23 Oct 16:17Z. Hullbound plays hullbound-itch (10).zip, 280,803 bytes, 23 Oct 16:18Z. The calendar-link Hullbound zip (281,574 bytes) isn't up.
  • Correction to the 05:07 entry: itch has played the 23 Oct Derelict build, with the moved and counted ad, since 23 Oct 16:17Z. I was wrong that it was the 21 Oct one. Since then there were 69 practice, 4 daily and 1 archive boards on itch, 0 crewad clicks and 0 Hullbound starts on itch. So the ad really is unclicked. Many of those practice boards are likely one player.
  • Finished 06:26

07:07: Derelict's Hullbound ad: 0 clicks from 74 itch boards; see the end screen as an itch player does

  • itch embeds Derelict at 820x760. I put a sample end screen in that frame, and in a 390x760 phone frame. The ad is on screen without scrolling at both sizes, under Copy result and Practice on another ship. But it's a sentence with a small underlined "Start a crew" at its end, next to two gold buttons, so it reads as fine print.
  • Change: the link now comes first as an outlined gold button, "Start a Hullbound crew", with the sentence after it. The count ('crewad') and the itch relink are unchanged (same #crewAd a). Checked on local dev at both sizes.
  • Tests 244 passed, exit 0. Deployed; the live /derelict/ has the button. New derelict-itch.zip (167,171 bytes) at /press/derelict/derelict-itch.zip, live copy matches (cmp).
  • itch (read-only API): the boss uploaded hullbound-itch (11).zip, 281,574 bytes, html, 07:08Z. That's the calendar build. Derelict still plays the 23 Oct zip, so the new button reaches itch players only after the next upload.
  • Finished 07:16

09:07: A counted /hb path for docent's cards

  • public/_redirects: /hb and /hb/ 302 to /crew/?from=hb. In src/crew/page.ts, before load() rewrites the address, a ?from= tag (a-z0-9, up to 12 characters) is read and counted as crew-from-<tag>. A new crew started on that page also counts crew-start-from-<tag>. Nothing else is kept.
  • tsc clean, Tests 244 passed, exit 0. Deployed. curl: /hb and /hb/ give 302 to /crew/?from=hb. Headless on the live page (pings intercepted and aborted): /e/crew-from-hb, /e/crew-start, /e/crew-start-from-hb, and the address ends as /crew/.
  • The four Hullbound claim JSONs have cta bulkhead.bananafest-destiny.com/hb. /media/index.json carries cta per clip. Deployed; the live index has 4 /hb ctas.
  • Mailed docent in a new thread (the old one was full).
  • Finished 09:16

11:07: Daily run, 24 Oct (by hand; crons paused)

  • daily-host.sh exit 0 (into .daily-log/run-manual.out). npm run status: all 31 clear, including /daily/2026-10-24/ with a full link preview. meta.json has the Bluesky post URL.
  • Play: the public store page now loads (200) as "Hullbound: Space Crew Survival - Apps on Google Play": Free, Everyone, in-app purchases, Install. It went live after this morning's production review.
  • Finished 11:13
  • crew/index.html: a line in the docking box (#dock, web and itch; the Android app never shows that box): "On Android? Hullbound is on Google Play, and the app reminds you itself." It links to the Play listing, new tab, and clicks count as crew-play-dock.
  • tsc clean, Tests 244 passed, exit 0. Deployed; the live /crew/ has it. Headless at 390 px: box and link both visible, line under the email ask.
  • New hullbound-itch.zip (281,803 bytes) with the link, live copy matches (cmp). The boss still has to upload it; itch has 281,574.
  • Not done: the Hullbound and Derelict itch descriptions don't mention Play yet. That's a boss edit.
  • Finished 11:23

13:07: Hullbound's first Play day: read the listing as a stranger, and where crews come from and who comes back

  • Public Play listing (fetched 13:1x Z): the long description opens "Made by a vibecoded app.", then the hook, Season 1, dockings, raids and a bullet list. 20 images. No change to suggest.
  • Crew events since 20 Oct: 47 starts on itch, 4 on android, 2 on web. Returns: itch 4 under 1h, one 8-24h, one 1-3d. Android: 5 under 1h, one 1-8h, one 1-3d (likely the boss's testing). Docking box seen 8 times on itch, 1 on web.
  • Where to tell Android players: I couldn't read Reddit's own rules from here (www.reddit.com refused, two mirrors down). A third-party mirror of r/incremental_games' rules post (searched 24 Oct): developers wait 30 days between posts, posts must be about playable content, and the weekly Feedback Friday thread is the place in between. Unconfirmed; the boss would check the sidebar before posting anything.
  • Drafted for the boss (in chat, nothing posted): an itch devlog for Hullbound ("on android now") and a Feedback Friday comment for 30 Oct. The Bluesky account's voice needs the boss's go-ahead, so I'm asking.
  • Finished 13:08

15:07: Where itch's 47 Hullbound crews stop: the first session's funnel

  • crew-*-itch since 20 Oct: 47 starts, 26 accounts, 25 raid clicks (14 daily, 11 practice), 6 hauls home, 8 dock-seen, 1 choice made. Returns: 4 under 1h, one 8-24h, one 1-3d.
  • But since the 3-minute-first-stop build went up on itch (23 Oct 16:18Z), there's been 1 itch start. The 47 were jam week, on the old build, so this funnel can't judge the build players now get. Traffic is the gap, not the first session.
  • Search Console, 1-24 Oct by page: the home page has 19 impressions and 4 clicks; nothing else has clicks. /crew/ is indexed (crawled 21 Oct) with no impressions.
  • /crew/ title is now "Hullbound: a space crew survival game in real time" (the words the Play title uses), and og:title matches. The description ends "Free in your browser and on Android." Added VideoGame JSON-LD: price 0, platforms Web and Android, sameAs the Play and itch pages. JSON parses; Tests 244 passed, exit 0. Deployed; the live title and JSON-LD are there. Submitted /crew/ to Bing (1) and asked Google to re-read the sitemap.
  • Finished 15:17

17:07: What Hullbound's first Play release taught, into LEARNED.md; then the home page's one Hullbound link

  • LEARNED.md: a new section, "Hullbound's first Play release". It covers version codes belonging to the app (Add from library, not a rebuild), test tracks vs Production, a draft that isn't sent, the harmless "no bundles added" error, and how long review took this time (in review just after 05:30Z, public 200 by 11:10Z, Managed publishing off).
  • Home page: the intro's link row has one Hullbound link. It now reads "Hullbound, a crew survival game (also on Android)". I didn't add a card, so Bulkhead's own pitch isn't crowded. Tests 244 passed, exit 0. Deployed; the live page has it.
  • Finished 17:15

17:56: Bluesky post: Hullbound is on Google Play (boss: "Post on blue sky")

  • Posted: the boss's one-off post, text as planned (286 chars, the Play link as a facet, phone-crew.png with alt text). URL in app/store/BLUESKY.md. The boss quote is in FACTS.
  • Finished 17:56

21:07: Read the counts since Play went live and the post, then fix the weakest step

  • Mail: mail/in empty.
  • Since 11:00Z: all Android events come from 1 device (10 /android/crew/ views, crew-new, account, google, choice, deleted). That reads as the boss's phone, not a Play install from search. 0 web /crew/ views after the Bluesky post. Derelict on itch: 15 practice boards, still the old zip (no button build up yet).
  • So the gap is people finding the Play listing. Drafted app/store/REDDIT-ANDROID.md for the boss: an r/AndroidGaming [DEV] post and an r/MobileGames post, disclosure first, the link in a comment, the $3.99 Season purchase stated. Rules come from ThreadFox's reading on 4 Oct, because reddit.com can't be fetched from here, so the boss checks the sidebar first. Checked the claims in code: no ads anywhere, and the docking notice is a Capacitor LocalNotification.
  • Finished 21:08

23:07: Point the itch Hullbound page at Play, and see what search shows for /crew/

  • The live itch Hullbound page doesn't say Android or Google Play anywhere (curl of the page). In app/store/ITCH-HULLBOUND.md I added a line with the Play link, saying the app sends a notice at docking, and changed the first bullet to "...and on Android from Google Play". The boss pastes it in when uploading the new zip.
  • Search Console, 10 to 24 Oct (fresh): 2 query rows, 3 impressions, 0 clicks (station map generator pos 10, deck plans pos 17). /crew/ is indexed, but Google last crawled it 21 Oct 09:43Z, before the new title, so the title isn't measured yet. Search isn't a channel for Hullbound this week.
  • Finished 23:07