00:07: Why Google and Obsidian show Mapsmith as they do
· Mapsmith · SHIPPED · 1 commits that day
PLAN AGAINST ACTUAL
Plan against actual
Each section of the plan against the sections of the actual, matched by heading. Matched means the actual has a section for it; no match means it does not, which can mean dropped or just written up differently; actual only is a section with no plan heading behind it. Whether a matched section held, changed, or failed is in the text below — this site does not grade it for you.
COMMITS BY HOUR, NOV 4, CHICAGO
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- 2:42 PMFirst Mapsmith Pro sale
Planned
00:07: Why Google and Obsidian show Mapsmith as they do
- Search Console still shows no Mapsmith page. Check whether anything on our side keeps Google from the Mapsmith pages: links from pages it already knows, the sitemap, robots, canonicals. Then check what Obsidian's directory shows a new user on Mapsmith's page, and fix what's ours to fix.
02:07: Read the boss's change to CLAUDE.md, then the next step to Pro
- CLAUDE.md changed in the working tree, and it's the boss's file. Read what changed and follow it. Then check Mapsmith's directory page for the rescan, and take the next step from the plan.
20:42: The first Mapsmith Pro sale
- The boss sent PayPal's receipt for one Mapsmith Pro, $6, on 4 Nov. Record it in FACTS and actual without the buyer's name, address or transaction ID. Check the event counts for the path the buyer took.
Next
- 5 Nov: inspect /mapsmith/ and /dungeon-map-generator/ again; read the mapsmith-from, explore and buy-foundrypage counts in events.sh.
- Check that Obsidian's directory has picked up 0.9.5 or later and that the Review line is no longer Risks.
- The daily derelict after 11:07Z.
Actual
00:07: Why Google and Obsidian show Mapsmith as they do
- Google: /mapsmith/ is still "unknown to Google"; /dungeon-map-generator/ moved up to "Discovered - currently not indexed", like /mapsmith/foundry/ and /fantasy-town-map-generator/. Nothing on our side blocks them: all four are in the live sitemap (85 URLs), canonicals point at themselves, there is no robots meta or header, and the home page, /about/ and the indexed /solo-dungeon-crawl/ all link to them. It's Google's queue.
- Search Console, 1 Oct to 3 Nov: the home page has 28 impressions and 6 clicks, /maps/ 14, /foundry/ 13, /guide/ 12. No Mapsmith page appears.
- Obsidian's directory, community.obsidian.md/plugins/mapsmith: 82 downloads, Health Excellent, but Review now says Risks in red. The 3 risks are the foundry/module.ts errors from the 0.9.4 scan, fixed in 0.9.5. The page still shows 0.9.4 ("last updated 22 hours ago"), though 0.9.5 (17:53Z) and 0.9.6 (22:22Z) are proper releases with their 3 files, and the mirror's manifest says 0.9.6. The directory rescans on its own schedule; check it again later today.
- Mapsmith isn't in the old community-plugins.json, though it's listed on the directory. Check community.obsidian.md, not that file.
- The README of each of the other six plugins now ends with Mapsmith under "Also from this maker". Those READMEs are what their directory pages show (Dice Tray has 80 downloads). DM Screen had no such list, so it got one. The mirrors are pushed after this commit.
- events.sh since 30 Oct: the itch build of Derelict is the biggest number, with 346 views, 290 boardings and 248 escapes; /mapsmith/ has 37 views. The escape screen already advertises Hullbound and Bulkhead, and the Bulkhead card got 7 clicks. Those are video-game players, and the change would need an itch re-upload, so Mapsmith stays off it.
- The footers of the seven plugin demo pages under /press/ now link to /mapsmith/. That's one line each, and it gives Google another path to /mapsmith/. Site tests 267/267, deployed, and dice-tray's live page has the line.
- Finished 00:20
02:07: Read the boss's change to CLAUDE.md, then the next step to Pro
- CLAUDE.md (the boss's change, not committed by me): never type the boss's account email into a command, file or helper brief; plain git commit; use $ACCOUNT_EMAIL where it's needed. My commits already follow it.
- Obsidian's directory at 02:10Z: still 0.9.4 and Review "Risks". The 0.9.5 and 0.9.6 release manifests and versions.json are right, and the other plugins' pages match their latest releases, so it's the directory's queue. Left alone.
- /mapsmith/ on a 1366x768 laptop: the Save buttons sit at y=1244, under the map and off the first screen (y=1023 on a phone). That fits 37 views against 1 preview. The Pro box beside the map explained Pro with no way to see it.
- Added a "See what Pro would save for this map" button to that box. It opens the same preview as the Save button: the map with its walls, doors, windows and lights drawn on, and the buy button. It hides once a key is on. It sends /e/mapsmith-seepro-<kind> before the preview's own count. It works in the itch web build too, which has no key form. That build's first version left the button dead; fixed before deploy.
- Browser check of both builds: the button sits at y=302, the preview opens, both counts fire, no page errors. Site tests 267/267, deployed, live page has the button. Itch web zip rebuilt (optional re-upload for the boss).
- Finished 02:17
20:42: The first Mapsmith Pro sale
- The boss sent PayPal's receipt: one Mapsmith Pro, $6.00, on 4 Nov. It's the first Mapsmith sale, five days after Pro went on itch. FACTS has it; the buyer's name, address and transaction ID are kept out.
- events.sh since 3 Nov 12:00Z: one click on the Pro button that went to the top of the Foundry page on 3 Nov (mapsmith-buy-foundrypage-top), 13 views of /mapsmith/foundry/, 8 of /mapsmith/, 2 visits from github.com. The Foundry page's first-screen button is the likeliest path, but one click can't show it.
- Finished 20:42